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Blog & News

This might not be the Busiest Blog on the Interwebs, but I'll try to keep it more or less up-to-date of what goes on in my mind. And that is not much...


Spilprisen 2015

Hans Jun 16, 2015 0 Comments
"Spilprisen", the Danish Producers Association's award for games, has got a new category this year, which is "Best Sound Design", and it happened to be so that two of the five nominated games this year were made by Press Play, and thereby with sound design by me! These were "Kalimba" and "Tentacles - Enter the Mind". Unfortunately, I will also have to confess that none of them won...
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Klovn Forever

Hans May 08, 2015 0 Comments
klovn_forever_posterToday, I finished the final mix of the danish comedy movie "Klovn Forever". I have done both the production sound recording and the post production and mix together with Claus Lynge from Ministi Film. The shooting took place on location in Copenhagen and Los Angeles. The movie is expected to premiere in september 2015.
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Kalimba update

Hans Apr 21, 2015 0 Comments
The very great game "Kalimba", (which happens to be sound designed by me!) has previously only been available on XBOX ONE, but will be out on Steam PC tomorrow. You will also be able to download a new title update that will include two new game modes. Llama mode allows up to six local players to take turns competing in a speed run to see who can make the highest score. Puma mode will allow you to race the ghost of your friends (on Xbox LIVE) or the AI in order to climb the leaderboards for any of the 30 levels. This update will be free and available to anyone who owns the game. In addition to the update, two new DLC packs will also be arriving. "Dark Void" will add 10 additional single player levels and "Co-Optimistic" will feature 10 new co-op levels. It's also worth mentioning that the game was recently BAFTA-nominated in the category "Best New...
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“Max” – Year 1 stats

Hans Feb 02, 2015 0 Comments
According to Press Play's Meld-update in "Max - the Curse of Brotherhood", the game has been played by more than 1.5 million gamers during the first year. On average each player has spent 11 hours in the game, making it 1800 years of playing the game - and thereby listening to my sounds. Or well, it might be that 1600 of these years have been with the volume turned down. You never know... I guess 200 years is still ok then.
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Video about the audio design in “MAX”

Hans Jun 25, 2014 0 Comments
This video was produced by Microsoft Studios for the launch of "Max - the Curse of Brotherhood" for XBOX ONE. It's about the music and audio design, and it stars composer and audio programmer Asger Strandby, and myself.
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Natural silence

Hans Apr 16, 2014 0 Comments
For some reason, I just need to share with the world how much I love being out in the wilderness and record natural sounds. There is nothing like putting on headphones and adjusting the microphone pre-amplifier to near-max gain, and realising that there is no man-made sounds to be heard - even with amplified superhearing! Unfortunately it is very hard to find places where this can happen. Especially in tiny Denmark, where you can never walk 10 steps without meeting a road, and sound travels far across the flat agricultural landscape. Luckily I often go to Sweden, and I have this favorite place in Värmland I often visit early in the morning just before dawn, with my recording gear, a small chair and some good coffee. And then I just sit and wait for sound to happen... I've just been up there on my easter holiday, and this is what it looks like. I should probably post...
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A Royal Affair – Behind the sounds

Hans Feb 14, 2013 0 Comments
This rather homemade video shows a little about what we did to create the sound effects for Copenhagen anno 1766 in "A Royal Affair". Even though the film is historical, we wanted it to sound "modern" and noisy. But since there are no big cities around to record, without cars or other modern noise-polution, we had to create it ourselves. It took us three people and a lot of props to make this noise, that we then doubled many times in the final film, thereby creating this subtle "wall of noise" that is heard (but probably not noticed) throughout the film.
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Recent Posts

  • Spilprisen 2015
  • Klovn Forever
  • Kalimba update
  • “Max” – Year 1 stats
  • Video about the audio design in “MAX”

Old news

  • June 2015
  • May 2015
  • April 2015
  • February 2015
  • June 2014
  • April 2014
  • February 2013
  • January 2013

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Hans Christian Kock

Freelance sound designer & re-recording mixer
Tonemester, DDF

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